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Block Out Levels 1-100: Beginner Level Log

A field log for Block Out Levels 1-100: what the opening boards teach, how to build a reliable clear order, and the early levels worth a second look.

The first hundred levels of Block Out! are a tutorial wearing ordinary clothes. The boards are open, the colors are limited and most routes are short. Almost any move order works at the start. That is exactly why this range matters: it is the best place to build the habits that later boards assume you already have.

If you rush through 1–100 by tapping whatever looks closest, you will still clear them. But you will also train yourself to ignore the two things that decide the harder levels: the route a block needs and the space that route crosses.

What this range teaches

The opening boards introduce the core vocabulary of the game:

  • Color matching. A block only leaves the board through its own color's door.
  • Shared lanes. Two blocks can use the same open cells, but not at the same time.
  • Space as a resource. A move that clears one block can also close the route for another.
  • Door awareness. The edge of the board is not decoration; every door is a destination you need to keep reachable.

Later levels add more blocks, tighter layouts, elevators and generators. The vocabulary does not change. The first hundred levels are where you learn to read it without pressure.

How to approach levels 1–100

Use the early boards as practice, not as a race.

  1. Find every door before you move anything.
  2. Pick the color with the shortest or most obvious route.
  3. Clear that color completely before starting another one.
  4. Keep the middle of the board open even when the board looks empty.
  5. Park spare blocks at the edges rather than in the center lane.

The fifth point feels unnecessary in the first twenty levels because there is plenty of room. It stops being unnecessary around the point where two colors begin to share the same approach. A player who already treats the center as a lane has less to relearn.

When the board starts to ask for a plan

The first few dozen levels are mostly one-color-at-a-time puzzles. Somewhere in the later part of this range, the board starts asking a different question: which block should move first so that two other blocks still have a route?

That is the beginning of the real game. When you feel it, slow down and do the three-pass scan from the beginner guide:

  • Check the doors.
  • Check the blocks with the fewest routes.
  • Check the open space in the center.

You do not need to plan the whole level in advance. You only need to avoid the move that makes the next move impossible.

Levels worth a second look

Most of the first hundred boards are quick, but a few are useful checkpoints:

  • Level 69 is one of the most-watched early boards. If a level in the 60s feels harder than the ones before it, compare the door approaches and the center lane.
  • Level 99 is the last board before the game crosses into the Intermediate tier. Treat it as a test of whether you are still moving on instinct or actually reading the board.

The point of replaying an early level is not to memorize a solution. It is to notice how many routes were available and how quickly one careless move reduced them.

If you get stuck in the first hundred

Getting stuck this early usually means one of three things:

  • You moved a block into the center before its color was ready.
  • You opened two colors at once and created a blocker in each route.
  • You parked a block in front of a door you still needed.

Restart, find the constrained color first, and keep the edges free. If the board still does not make sense, open the level page for that exact board and watch the first minute of the video before trying again.

The full linked index for this range is below. For the general rules behind every move, read How to Play Block Out before moving on to the 100s.

Levels 1–100

100 walkthroughs

Jump straight to any level page in this log. Every page includes the gameplay image, difficulty rating and embedded video walkthrough.

Browse the full level library →

Written by

Block Out Guide team · Walkthrough editors

We play each board, record the clear order and keep the written route aligned with the embedded video. If an update changes a level, send a correction and we will re-check it.

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